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Useful things from our community (Not advertising)
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Zefyro | #Undo1.16 16-Jul-20 07:45 AM
Contains entity_types folder with entities sorted to categories: boss_mob hostile living neutral non_mob passive undead unused
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foof🎄 17-Jul-20 12:25 PM
contains info about default attributes as well as other info about attributes: https://minecraft.gamepedia.com/Attribute
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TheRedWaffles 17-Jul-20 12:35 PM
Contains the names of every stat. Useful when making scoreboard objectives. https://minecraft.gamepedia.com/Statistics#Statistic_types_and_names
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Pratyush 22-Jul-20 10:54 AM
Contains Default Minecraft Generation Settings https://github.com/slicedlime/examples/raw/master/vanilla_worldgen.zip
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cumsock commander 07-Sep-20 07:19 AM
Order in which advancement checks happen
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foof🎄 20-Sep-20 12:23 PM
https://discord.gg/XyCey6T worldgen datapack discord
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🐑Sheep-kun; SheepCommander☭🎩 28-Sep-20 11:28 AM
Order goes from EASIEST at the bottom to HARDEST at the top. Videos don't help with everything, so read these as well: https://minecraft.gamepedia.com/Comman...
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Beatso 01-Oct-20 12:09 PM
A bunch of resource pack info I put together, including the layout of icons.png https://www.beatso.tk/resource-pack-info
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cumsock commander 02-Oct-20 02:24 PM
execute as @e[dx=0] positioned ~-0.99 ~-0.99 ~-0.99 if entity @s[dx=0] dx=0 basically creates a 1x1 cube in all positive xyz directions starting from the point of execution and checks if the entity's hitbox is intersecting with that cube then you position it -1 block away in all directions and test for dx=0 again so now you have 2 cubes with one of their corners touching the other cube's corner - the intersection is a point this checks if the entity's hitbox is touching both of those cubes or in this case, the point created by the two cubes you can tweak the positions to get the desired hitbox too - like when you want to detect if it's in the player's head execute positioned ~0.0625 ~-0.0625 ~0.0625 as @e[dx=0] positioned ~-1.0625 ~-2.375 ~-1.0625 if entity @s[dx=0] mspaint thing to work out the numbers for the head hitbox https://cdn.discordapp.com/attachments/300707518278270980/761470369130479616/unknown.png (edited)
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C0D3Crafter 09-Oct-20 10:47 PM
I have stolen mcstaker html for minecrafts list of entities, blocks, and items and turned them into text files of there ids in alphabetical order. Though I would post the link here for anyone that needed it. https://github.com/C0D3Crafter/Minecraft/tree/master/Lists/1.16.3
Resource packs, Datapacks, and other things for Minecraft - C0D3Crafter/Minecraft
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C0D3Crafter 10-Oct-20 03:00 AM
This is custom tags I have created. It gives you the block groups Minecraft doesn't seem to have like glass. https://github.com/C0D3Crafter/Minecraft/tree/master/Codes_Better_Tags
Resource packs, Datapacks, and other things for Minecraft - C0D3Crafter/Minecraft
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cumsock commander 13-Oct-20 10:40 AM
https://colorize.fun/en/minecraft gradient json generator
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画像ファイルをmcfunctionに変換するツール. Contribute to kemo14331/Particle-Converter development by creating an account on GitHub.
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🐑Sheep-kun; SheepCommander☭🎩 30-Oct-20 10:15 AM
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🌵[MilkCommander] 🌵 11-Nov-20 05:01 PM
1.17 replaceitem Converter - Requires python - Converts /replaceitem to 1.17 /item format - Put in datapack root folder and run to recursively search through all mcfunction files inside
./data/* replaceitem entity @a weapon.mainhand diamond_sword{tag:{blah:1}} 1 replaceitem block ~ ~ ~ container.0 diamond_sword{tag:{blah:1}} 1
Becomes
item entity @a weapon.mainhand replace diamond_sword{tag:{blah:1}} 1 item block ~ ~ ~ container.0 replace diamond_sword{tag:{blah:1}} 1
Link: https://gist.github.com/onnowhere/66c439cf7088d370827c374a68033ed1 (edited
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🐑Sheep-kun; SheepCommander☭🎩 11-Dec-20 04:33 PM
execute store success toggle var if score toggle var matches 0
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It was a mistake to cum here 11-Dec-20 04:34 PM
Toggle a score from 1 to 0 and vice versa using only one command definetly not stolen from mcc
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🐑Sheep-kun; SheepCommander☭🎩 18-Dec-20 05:01 PM
Vdvman MCC
Predicates are slower than a standard selector argument, however they are able to do certain checks more efficiently than a selector argument. Specifically, using nbt= to check the mainhand, offhand, or armour requires loading the NBT of the entire player, whereas using a predicate you can test these without using NBT at all using the entity_properties condition Predicates are also capable of doing an OR, whereas commands aren't able to directly, so using a predicate for an OR can often reduce the number of commands that need to run There are also things where you have to use a predicate because commands aren't even able to test for them
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